The “Bavaria Project” has taken a bit of a turn as far as the “visualization” is concerned. The new direction is towards an isometric variant of the engine we’re building for the “Gruthwal Project”.
This is all very much along the lines of sprites on the Commodore 64, so it wasn’t a huge stretch, except for the ability to use, my arch-enemy, colors.
I don’t think these came too bad for my first try. Much thanks to Rhys Davies and his tutorial: http://www.gotoandplay.it/_articles/2004/10/tcgtipa_p06.php

February 13th, 2009 in
Projects | tags:
art,
isometric,
people |
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This is an old Python script I wrote, a little while ago, when I was migrating away from Evolution. It will take a VCF file and create a comma/tab/semi-colon delimited file that you can import into something else, like Thunderbird. Not real pretty, but it did the job.
Update
Since this script has been getting about 2 downloads per day, I decided to give it its own page…
http://petarstrinic.com/vcf-to-csv-converter/
I also found this game that I never got around to finishing. There are several bugs that I know of and the speed is pretty unpredictable at the very best. All the in-game graphics are pretty bad to be honest, especially the menu.
The premise is simple. Connect 4 + Tetris + triangles…
Line up 3 triangles of same color, horizontally and they will disappear. Line up 5 of them and the whole row will disappear.
As you get higher in levels more colors and introduced and the drop speed increases.
You also have the option of “littering the playfield” before you start. This earns you extra points and adds difficulty.
I should probably mention that you start the game by clicking on one of the levels, on the multicolor pyramid on the top right.
triangles_b275.zip (1.8 MiB, 200 hits)