Petar Strinic

and all those sorts of things…

In the continuation of my exploration into browser rendered graphics, I’ve ported my recent Canvas clock to SVG. This time around I created a very rudimentary Svg class that abstracts some of the repetitive SVG element generation. Otherwise, the port differs only in the fact that the entire clock does not need to be re-rendered on every frame. The “moving parts” are only adjusted in their value or coordinates on every frame.

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February 7th, 2013

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Yeah, I know. Wave is dead, but per request of a “Wave in a Box” user, I released the sources for Dicey, under the MIT license. I have no plans to maintain it myself, so here you go, feel free to point and laugh… https://github.com/pstrinic/diceyWavebot

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January 29th, 2013

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In February of 2009 I made an ActionScript Clock as an experiment with ActionScript. Recently, I’ve been toying with the idea of porting some of our old Commodore 64 games, to modern platforms. The obvious answer, to the question of how to support most platforms, is to move it into the web browser. To that end I started exploring canvas and SVG and some libraries that support each. For now, here’s a version of the clock written with pure javascript and canvas. More to come later.

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December 15th, 2012

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